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Prototype 3
Prototype 3






prototype 3
  1. #PROTOTYPE 3 MAC OS#
  2. #PROTOTYPE 3 SERIAL#
  3. #PROTOTYPE 3 FULL#

  • Open source hardware designs based on an Atmel microcontroller.
  • #PROTOTYPE 3 SERIAL#

    Serial monitor to inspect and send data from/to the microcontroller.Bootloader for easy uploading of programs.Complete toolchain integration (transparent to user).Simple “language” or programming “framework” for microcontrollers.

    #PROTOTYPE 3 MAC OS#

  • Simple integrated development environment (IDE), based on the IDE running on Microsoft Windows, Mac OS X, and Linux to create software programs or “sketches” 1, with a simple editor.
  • These were the key resulting elements of Wiring: “… It can also be used to teach and learn computer programming and prototyping with electronics…” They are hard to learn, and the programming languages are far from useful in contexts outside a specific technology …” “… Current prototyping tools for electronics and programming are mostly targeted to engineering, robotics and technical audiences. You may have heard them before recited as proclamations: Please keep in mind that it was 2003, and these premises are not to be taken lightly. What Wiring is, and why it was created can be extracted from the abstract section of my thesis document.

    prototype 3

    I continued the development of Wiring while working at the Universidad de Los Andes in Colombia, where I began teaching as an instructor in Interaction Design. The project received plenty of attention at IDII, and was used for several other projects from 2004, up until the closure of the school in 2005.īecause of my thesis, I was proud to graduate with distinction the only individual at IDII in 2004 to receive the distinction. Massimo Banzi and Casey Reas (known for his work on Processing) were supervisors for my thesis.

    #PROTOTYPE 3 FULL#

    The full thesis document can be downloaded here: The objective of the thesis was to make it easy for artists and designers to work with electronics, by abstracting away the often complicated details of electronics so they can focus on their own objectives. I started Wiring in 2003 as my Master’s thesis project at the Interaction Design Institute Ivrea (IDII) in Italy. I will go through a summary of the history first, then I will answer a series of questions that I have been often asked over the years. I want to clarify some facts around the history of Arduino, with proper supported references and documents, to better communicate to people who are interested, about Arduino’s origin.Īs well, I will attempt to correct some things that have distorted my role or work by pointing out common mistakes, misleading information, and poor journalism. The history of Arduino has been told by many people, and no two stories match. I was also shown this US Federal Courts website, which presents documents citing my work to support the plaintiff’s claims which, in my opinion, contribute to the distortion of information surrounding my work. Through the years, and more recently due to the affairs between Arduino LLC and Arduino S.R.L., I have received a lot of questions from people about the history of Wiring and, of course, Arduino. Why Hasn’t Arduino Acknowledged Wiring Better?.What is Programma2003 and How is it Related to You or to Wiring?.Did The Arduino Team Work with Wiring Before Arduino?.When Did Arduino Begin and Why Weren’t You a Member of the Arduino Team?.First Major Success - Strangely Familiar.A facts-based, reference-backed account of what happened at the beginning of the Arduino adventure! Home About Correct mistakes on GitHub








    Prototype 3